We have developed a system that can be applied to motivate patients, particularly children, to complete physiotherapy exercises.

A lack of motivation has been identified as a major barrier in the treatment of children with conditions such as cerebral palsy even during one-on-one sessions with a therapist. There is evidence that computer-based games can assist in keeping patients motivated to complete their exercises. The same technology could be used to record performance and progress with their therapy. In the case of people with hemiplegia as the result of a stroke or cerebral palsy, a sensitive splint fitted to the hemiplegic limb and linked to a gaming console may be a complement to therapy.

Our system 3D scans patients’ limbs with little to no new training for clinicians and technicians; converts the 3D scanned meshes into 3D models of game controllers that perfectly fit the contour of the patient’s body; 3D prints the game controllers in such precision that the 3D printed pieces behave like fabric; offers aesthetic opportunities and variations.

Creative director: Edgar Rodriguez

Design team: Edgar Rodriguez, Kah Chan

Students, research assistants and summer scholars involved in the process: Sebastien Voerman, Keith Thurlow, Holly Baker, Katherine Campbell-Hunt, Matt Everitt, Xuxu Amoozegar-Montero.